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Extensible Markup Language  |  2006-07-17  |  11.3 KB  |  272 lines

  1. <?xml version="1.0" ?>
  2. <k3dml package="k3d" version="0.5.15.0" host="i686-pc-linux-gnu">
  3.     <application>
  4.         <plugins/>
  5.     </application>
  6.     <document>
  7.         <nodes>
  8.             <node name="Axes" class="00000001 00000000 00000000 00000001" id="2">
  9.                 <properties>
  10.                     <property name="axes">true</property>
  11.                     <property name="gridcount">5</property>
  12.                     <property name="gridsize">2</property>
  13.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  14.                     <property name="viewport_visible">false</property>
  15.                     <property name="xyplane">false</property>
  16.                     <property name="xzplane">true</property>
  17.                     <property name="yzplane">false</property>
  18.                 </properties>
  19.             </node>
  20.             <node name="Material" class="00000001 00000000 00000000 00000024" id="3">
  21.                 <properties>
  22.                     <property name="atmosphere_shader">0</property>
  23.                     <property name="color">1 1 1</property>
  24.                     <property name="displacement_bounds">1</property>
  25.                     <property name="displacement_shader">0</property>
  26.                     <property name="exterior_shader">0</property>
  27.                     <property name="interior_shader">0</property>
  28.                     <property name="matte">false</property>
  29.                     <property name="opacity">1 1 1</property>
  30.                     <property name="surface_shader">4</property>
  31.                 </properties>
  32.             </node>
  33.             <node name="MaterialShader" class="b553a3bd d1044c6e b3f21e07 87132c31" id="4">
  34.                 <properties>
  35.                     <property name="Ka" label="" description="" type="double" user_property="vanilla">1</property>
  36.                     <property name="Kd" label="" description="" type="double" user_property="vanilla">0.5</property>
  37.                     <property name="Ks" label="" description="" type="double" user_property="vanilla">0.5</property>
  38.                     <property name="roughness" label="" description="" type="double" user_property="vanilla">0.1</property>
  39.                     <property name="shader_path" reference="relative" relative_path="shaders/surface/k3d_plastic.sl">
  40.                         <root>$K3D_SHARE_PATH</root>
  41.                     </property>
  42.                     <property name="specularcolor" label="" description="" type="k3d::color" user_property="vanilla">1 1 1</property>
  43.                 </properties>
  44.             </node>
  45.             <node name="Light" class="00000001 00000000 00000000 0000001d" id="5">
  46.                 <properties>
  47.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  48.                     <property name="shader">6</property>
  49.                     <property name="viewport_visible">true</property>
  50.                 </properties>
  51.             </node>
  52.             <node name="LightShader" class="830e867b 7bc94c6c 8d5087ee 8aa35db2" id="6">
  53.                 <properties>
  54.                     <property name="from" label="" description="" type="k3d::point3" user_property="vanilla">0 0 0</property>
  55.                     <property name="intensity" label="" description="" type="double" user_property="vanilla">3000</property>
  56.                     <property name="lightcolor" label="" description="" type="k3d::color" user_property="vanilla">1 1 1</property>
  57.                     <property name="shader_path" reference="relative" relative_path="shaders/light/k3d_pointlight.sl">
  58.                         <root>$K3D_SHARE_PATH</root>
  59.                     </property>
  60.                 </properties>
  61.             </node>
  62.             <node name="RenderEngine" class="0dc5e733 fa684e05 86a3865f 42f7a99d" id="7">
  63.                 <properties>
  64.                     <property name="bucket_height">16</property>
  65.                     <property name="bucket_width">16</property>
  66.                     <property name="default_atmosphere_shader">0</property>
  67.                     <property name="default_exterior_shader">0</property>
  68.                     <property name="default_interior_shader">0</property>
  69.                     <property name="dof">false</property>
  70.                     <property name="exposure">1</property>
  71.                     <property name="eye_splits">10</property>
  72.                     <property name="focal_length">1.6</property>
  73.                     <property name="focus_plane">30</property>
  74.                     <property name="fstop">0.3</property>
  75.                     <property name="gamma">1</property>
  76.                     <property name="grid_size">256</property>
  77.                     <property name="imager_shader">0</property>
  78.                     <property name="motion_blur">false</property>
  79.                     <property name="pixel_aspect_ratio">1</property>
  80.                     <property name="pixel_filter">gaussian</property>
  81.                     <property name="pixel_filter_height">2</property>
  82.                     <property name="pixel_filter_width">2</property>
  83.                     <property name="pixel_height">240</property>
  84.                     <property name="pixel_width">320</property>
  85.                     <property name="pixel_xsamples">3</property>
  86.                     <property name="pixel_ysamples">3</property>
  87.                     <property name="render_alpha">true</property>
  88.                     <property name="render_engine">aqsis</property>
  89.                     <property name="render_motion_blur">false</property>
  90.                     <property name="resolution"/>
  91.                     <property name="shading_interpolation">constant</property>
  92.                     <property name="shading_rate">1</property>
  93.                     <property name="texture_memory">1024</property>
  94.                     <property name="two_sided">true</property>
  95.                 </properties>
  96.             </node>
  97.             <node name="CameraViewport" class="0059ba47 7bf740f3 93fb523d 5899f22c" id="8">
  98.                 <properties>
  99.                     <property name="background_color">0.8 0.8 0.8</property>
  100.                     <property name="draw_aimpoint">false</property>
  101.                     <property name="draw_bicubic_patches">true</property>
  102.                     <property name="draw_bilinear_patches">true</property>
  103.                     <property name="draw_blobbies">true</property>
  104.                     <property name="draw_crop_window">true</property>
  105.                     <property name="draw_cubic_curves">true</property>
  106.                     <property name="draw_edges">true</property>
  107.                     <property name="draw_faces">true</property>
  108.                     <property name="draw_frustum">true</property>
  109.                     <property name="draw_linear_curves">true</property>
  110.                     <property name="draw_nucurves">true</property>
  111.                     <property name="draw_nupatches">true</property>
  112.                     <property name="draw_points">true</property>
  113.                     <property name="draw_safe_zone">false</property>
  114.                     <property name="draw_two_sided">false</property>
  115.                     <property name="fog">false</property>
  116.                     <property name="fog_far">100</property>
  117.                     <property name="fog_near">0</property>
  118.                     <property name="headlight">true</property>
  119.                     <property name="point_size">4</property>
  120.                     <property name="show_lights">false</property>
  121.                 </properties>
  122.             </node>
  123.             <node name="TimeSource" class="1978f1f7 4a864c99 8caf7cfc d2591baf" id="9">
  124.                 <properties>
  125.                     <property name="end_time">4</property>
  126.                     <property name="frame_rate">30</property>
  127.                     <property name="start_time">0</property>
  128.                     <property name="time">0</property>
  129.                 </properties>
  130.             </node>
  131.             <node name="RenderManScript" class="ded017f6 a08849fd a9d8dd63 e3cd6f1d" id="10">
  132.                 <properties>
  133.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  134.                     <property name="motion_blur">false</property>
  135.                     <property name="render_final">true</property>
  136.                     <property name="render_shadows">true</property>
  137.                     <property name="script">#python
  138.  
  139. import k3d
  140. import sys
  141. import ri
  142. from ri import *
  143. from random import *
  144. from cgtypes import vec3
  145. from noise import vsnoise
  146. from sl import mix
  147.  
  148. # Redirect output to our RIB archive
  149. ri._ribout = open(Archive, "w")
  150.  
  151. body_size = 5
  152. lumpyness = 1
  153. hair_length = 2
  154. hair_count = 10000
  155. hair_wavyness = 1
  156.  
  157. control_point_counts = []
  158. control_points = []
  159. widths = []
  160.  
  161. seed(12345)
  162.  
  163. for i in range(hair_count):
  164.     control_point_counts.append(4)
  165.  
  166.     v = vec3(random() - 0.5, random() - 0.5, random() - 0.5).normalize()
  167.  
  168.     p1 = v * body_size
  169.     p1 += vsnoise(p1) * lumpyness
  170.  
  171.     p4 = p1 + v * hair_length
  172.     p4 += vsnoise(p4) * hair_wavyness
  173.  
  174.     p2 = mix(p1, p4, 0.2)
  175.     p2 += vsnoise(p2)
  176.  
  177.     p3 = mix(p1, p4, 0.8)
  178.     p3 += vsnoise(p3)
  179.  
  180.     control_points.append(p1)
  181.     control_points.append(p2)
  182.     control_points.append(p3)
  183.     control_points.append(p4)
  184.  
  185.     widths.append(0.08)
  186.     widths.append(0.01)
  187.  
  188. RenderState.use_shader(k3d.share_path + "/shaders/surface/k3d_hair.sl")
  189.  
  190. RiSurface("k3d_hair")
  191. RiCurves(RI_CUBIC, control_point_counts, RI_NONPERIODIC, "P", control_points, "width", widths)
  192.  
  193. ri._ribout.flush()</property>
  194.                     <property name="viewport_visible">true</property>
  195.                 </properties>
  196.             </node>
  197.             <node name="Camera" class="45ce1872 af184b6d b391e136 0dcfe8b5" id="11">
  198.                 <properties>
  199.                     <property name="aspect_ratio"/>
  200.                     <property name="bottom">-0.5</property>
  201.                     <property name="crop_window_bottom">1</property>
  202.                     <property name="crop_window_left">0</property>
  203.                     <property name="crop_window_right">1</property>
  204.                     <property name="crop_window_top">0</property>
  205.                     <property name="far">1000</property>
  206.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  207.                     <property name="left">-0.6666666666666666</property>
  208.                     <property name="navigation_target">11</property>
  209.                     <property name="near">1</property>
  210.                     <property name="orthographic">false</property>
  211.                     <property name="parent">0</property>
  212.                     <property name="reference_plane">0</property>
  213.                     <property name="reference_plane_color">0 0 0.7</property>
  214.                     <property name="right">0.6666666666666666</property>
  215.                     <property name="show_projection">false</property>
  216.                     <property name="show_reference_plane">false</property>
  217.                     <property name="top">0.5</property>
  218.                     <property name="viewport_visible">true</property>
  219.                     <property name="world_target">0 -5 0</property>
  220.                 </properties>
  221.             </node>
  222.             <node name="Transformation" class="6ea85710 90da4d35 acec30ee a6aacb9d" id="12">
  223.                 <properties>
  224.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  225.                     <property name="matrix">1 0 0 -20 0 1 0 20 0 0 1 -30 0 0 0 1</property>
  226.                 </properties>
  227.             </node>
  228.             <node name="Transformation" class="6ea85710 90da4d35 acec30ee a6aacb9d" id="13">
  229.                 <properties>
  230.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  231.                     <property name="matrix">0.992249 0.0402089 0.117579 -2.3869 4.12868e-08 0.946202 -0.323576 6.56871 -0.124264 0.321068 0.938868 -19.0594 0 0 0 1</property>
  232.                 </properties>
  233.             </node>
  234.             <node name="Annotation" class="951d3c20 e2f74d6d 8bc90ef8 9a8967b6" id="14">
  235.                 <properties>
  236.                     <property name="color">0 0 1</property>
  237.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  238.                     <property name="leader">true</property>
  239.                     <property name="leader_target">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  240.                     <property name="text">RenderManScript node generates a Tribble at render-time</property>
  241.                     <property name="viewport_visible">true</property>
  242.                 </properties>
  243.             </node>
  244.             <node name="Move Annotation" class="e2edd795 08f9416a 84139876 9c25a60a" id="15">
  245.                 <properties>
  246.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  247.                     <property name="space">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  248.                     <property name="x">-7.879737076133496</property>
  249.                     <property name="y">3.914984762270808</property>
  250.                     <property name="z">0</property>
  251.                 </properties>
  252.             </node>
  253.             <node name="Move Axes" class="e2edd795 08f9416a 84139876 9c25a60a" id="16">
  254.                 <properties>
  255.                     <property name="input_matrix">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  256.                     <property name="space">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</property>
  257.                     <property name="x">-9.183215410144635</property>
  258.                     <property name="y">0.3093498577374492</property>
  259.                     <property name="z">0</property>
  260.                 </properties>
  261.             </node>
  262.         </nodes>
  263.         <dependencies>
  264.             <dependency from_node="12" from_property="output_matrix" to_node="5" to_property="input_matrix"/>
  265.             <dependency from_node="16" from_property="output_matrix" to_node="2" to_property="input_matrix"/>
  266.             <dependency from_node="13" from_property="output_matrix" to_node="11" to_property="input_matrix"/>
  267.             <dependency from_node="15" from_property="output_matrix" to_node="14" to_property="input_matrix"/>
  268.         </dependencies>
  269.     </document>
  270. </k3dml>
  271.  
  272.